Daniel Goodbrey describes his work as "experiments in fiction", and his website has several examples of interactive comics. Icarus Needs occupies the blurry space between game and narrative, and it does it very stylishly, with lots of wit and surprises. The whole story wraps up in a few minutes of gameplay, but you are sure to be delighted by Icarus' bizarre adventures in the land of squirrels.
If you like this game, also well worth a look is A Duck Has An Adventure, by the same author, which leans even more towards comic than game, but is still unique and interesting fun.
Ludum Dare, an indie game jam, where it won multiple awards. Since then, the creators have gathered crowd funding to make a much bigger and better version. In the mean time, the original is still a brilliantly atmospheric and challenging game.
It is a survival game in which you, as the commander of your crash-landed team, must lead them to survive on a hostile planet until rescue arrives forty days later. Each decision is crucial, and get it wrong and your friends will die - of starvation, of the medusa virus, of cold, of animal attack, or just through the insanity that comes with crushing depression. It's a game that you play and play to try and figure out the right strategy - but a single game only takes a few minute, so give it a go now!
The game's art and music build beautifully, lending a depth to the theme. I am looking forward to seeing if they can expand on the minimalistic set-up of the original without compromising its qualities.
"Castle of the Red Prince is a small text adventure with a different perspective on how locations can work in a parser game."
This is game is a great text adventure that quickly builds a Gothic landscape and story to go with it. It won't take you long to play, and if you get stuck you can always sleep and receive hints in your dreams - but I encourage you not to use this too quickly, as you may spoil the fun for yourself.
There's a lot of humour here for gamers, as they reference lots of gaming conventions and poke fun at them.
Knytt is the only game on this list that I didn't play for the first time in the past few months. I was introduced to Knytt several years ago, and it was my first experience of what you might call "exploration games" - and I still think it is the best example.
Knytt is a 2D side-scrolling game in which you wander across a strange landscape in the search of the parts of your crash-landed ship. Nothing original there. What is astonishing about Knytt is the way in which the simple graphics contain such beauty. As I explored the heights and depths of the world of Knytt I was repeatedly surprised by the sudden vistas that came into view.
It looks like that there have been several sequels since then, each more beautiful than the last... I know what I need to play next!