Friday, 4 December 2015

How you can play Prowl

I'm working on an independent game, currently titled Prowl. You can read more about the game here. This blog post is about how you can play Prowl right now, and help me out by giving feedback on the game.

Thursday, 3 December 2015


I've been working on my own video game for the last 10 months. For now, it's called Prowl, and it's a game about taking on the role of a giant alien spider, and hunting your friends down and eating them. Whilst laughing mercilessly. It's also a game about running around in circles in dark places, desperately gabbling to each other about the things rushing past you in the darkness, and working together as a team to defeat a terrifying opponent.

Monday, 9 November 2015

British Rail Gothic

This may give you some context for what follows: Regional Gothic meme.
  • Your train terminates unexpectedly at Crewe. You get another train, which promises to get to your destination, but after an hour travelling through the dark you arrive back in Crewe again. The next train does the same, and the one after. There are no exits from the station, just more platforms, more trains glistening wetly in the rain.
  • The train stops in the tunnel and the lights go off. This happens every day, and every day, as you sit in the darkness, you can hear… scraping sounds on the roof of the train. Chitterings. Once, something banged into the window right behind you, and you heard a feral cry. You pretended not to notice. You all pretend not to notice.

Sunday, 2 August 2015


I now have a Twitter feed. In the absence of blog posts here, you might find something interesting there.

Saturday, 13 June 2015


OMUK are veterans of voice recording for video games. Based in London and founded in 1996, they have recorded voice for more than 600 games, including The Witcher, The Book of Unwritten Tales, and Telltale Game's Game of Thrones. So when I and a dozen other indie game developers were invited to an evening at their studio I was surprised to discover how small an outfit they are.

Wednesday, 6 May 2015

Automated testing in game development

Automated testing in game development is practiced by some companies, but it is, to my knowledge, not common and not discussed much on the web. I am attempting to apply my four years of experience as a developer at LShift, which is not a games company, to my new life as an indie game developer.

Monday, 19 January 2015

Neverending backpack: A hack of Doctor Magnethands

My own work. Source images: This lab coat from
Gentleman's Emporium, used with permission, and 
this magnet, used under licence.
I have previously written about Doctor Magnethands, a light-hearted party-game/story-game where a band of heroes try to stop the Doctor from destroying "the earth by firing his radioactive rocket castle on the moon into the White House on Christmas Eve".

I was asked to run Doctor Magnethands for a friend's stag party by the best man. He sent around an email which pitched the game as Jon (the stag) trying to rescue his kidnapped bride-to-be and the rest of us trying to stop him. That's a little different from the original game. In fact, it is inverted - instead of a single GM (Doctor Magnethands) presenting challenges for the rest of the group to overcome, it is one player overcoming challenges set by the rest of the group. Here is how I made it work.